Become the World's

Worst Cleric


Esoteric Pocket Watch. A common magic items across the Coast. Mass produced during the Coast War. Can help identify and avoid Esoteric Pockets.

What's Ebb?

ESOTERIC EBB is an isometric, Disco-like, TTRPG-turned-CRPG, featuring deep and branching dialogs with a staggering amount of choices.

You are THE CLERIC, an expert in esoteric events, and a glorified government goon. Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.

The Helm. The standard-issue helmet given to every Cleric in Norvik. Extremely iconic. Terrifyingly masculine.
Rôstkort. A Voting Card. Every box is filled in. Whoever did that must be very confused.

As you take on the city with tense dice rolls, wield reality-shaping magic, and explore the streets and tunnels of a fantasy metropolis - the biggest question will of course be...

WHAT ARE YOU VOTING IN

THE ELECTION?

Become the Meaning of

Lawful Stupid

Political Party

The Nationalists

You're a hero. Defender of the innocent. No one knows this more than you. So you'll be voting for the old regime: The Party of Norvik. Those who held the reins since URTH's fading, through this tumultuous and straining Post-War Era.They are theocratic nationalists. An electorate of high priests and noble families rule along with seven city magistrates and palace cardinals. They carry on the will of their founding god. Nothing else.

Political Party

The Freestriders

They've liberated a dozen city states already. Each through rigorous diplomatic relations. Norvik is next. Their fleet already floats in the harbor. Their coin already pocketed by every guildmaster.They've already won. The Revolutionary Freestrider Party will always win - no matter the outcome, for their only goal is to bring democracy to every bay along the Coast. Their republican dream cannot die.

Political Party

The Azgals

They built this city. Now they want to rule it. Fair enough.These godless dwarves were exiled from their vast undersea realm. After URTH's reconquest of the troll infested ruins, it was dwarven labor that raised it to the metropolis of today. The Azgal Worker's Party makes that point very clear.But would the dwarven social-democratic model work on the coast? Many workers believe this to be the case. However, some don't consider them quite radical enough...



Become your DM's

Worst Nightmare

What's in Ebb?

SET-PIECE COMBAT SEQUENCES. Clerics in Norvik are taught to use violence as a last resort only, although not everyone follows the mantra so strictly. When need does arise, a roll of the dice determines life or death.

Broken Sword. A standard-issue Urthguard blade. It's shattered.
An anti-magic bronze shield from a Coast War legionnaire. It shows the combined might of Arcanists and Old Diminor warriors.

DEEP CLERIC CUSTOMIZATION. As a government employee, a helm and uniform is required of course. But no one said anything about accessories! Customize the look and abilities of your cleric as you choose how to engage the many tense encounters in Norvik.

WARP REALITY TO YOUR WHIM. As an expert in in all thing Esoteric, your cleric can learn any number of spells, and use them to unlock narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

Greasy Instructions. Instructions for casting the spell 'Grease'. It's very slippery.

What's the Lore in Ebb?

POST-ARCANEPUNK WEIRD FANTASY. Based on Christoffer Bodegård's homebrew setting, The Esoteric Coast, Ebb takes place in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods. Set during the aftermath of a great magical war, it is a time of radical revolution - and you get to be the igniting ideological spark.

Newspapers. There are many newspapers in Norvik. Some of them are even respectable.
Gauntlets of Ogre Power. A pair of rare magical power gloves. Ominous draconic words are written inside. Cool skulls though.

THE CITY OF NORVIK is holding its first ever election. The tension on the streets is sizzling, and somebody just blew up a tea shop. Great. Since no one else wants to touch it with a ten-foot pole, it's up to you and your goblin companion Snell to unravel the political web of intrigue and shine a light on the secrets hidden within this ancient city.

AN OPEN-ENDED QUEST. Juggle factions and make tense choices as you complete your QUESTING TREE: a quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats. But beware, your choices will have lasting consequences on the city and its populace...

Mind Expansion. One of many potions to be found in Norvik. These are often used by students to temporarily increase their ability to take in knowledge. This one's cooked in Reeds, by one of the more popular Mega-Covens.